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Since 2005.05
Today
Yesterday
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*Sega Saturn Emulator
- The processing of subcode Q of the CD block was corrected.
- Progress of a battle explanation screen and Gangrifon of demonstration screen doesn't skip.
- The window processing of VDP2 was corrected. The memory access weight processing was corrected. It dealt with the mission stick and the multi controller.
- It corresponded to the mah-jong panel.
please see the site for details.
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*Multi-System Emulator
The correct key combination for configuring devices on virtual input ports is "ALT + SHIFT + 1", "ALT + SHIFT + 2", etc. NOT NOT NOT "ALT + 1", etc. as the documentation states. *hangs head in shame*
Incidentally, the F1 help screen was correct...
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*NintendoDS Emulator
- Preliminary foundation established for 3D support - Some FAT issues fixed - Minor bugfixes
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*MAME WIP Information
What a nice present dumped by Guru for my 23rd birthday!
Wyvern Wings - 2001 Semicom
Semicom also put a little protection, but it seems just a serial data that's read and matched with 2 fixed values. We're lucky I don't have to write Hyperstone trojan code :-)
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*NintendoDS Offlinelist Tool
The tool which can easily manage the NDS ROMS is updated. You can check the Roms by the offlines. See the site for detail.
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*Bandai Solar Simulator
The following simulator is updated. Mr. Franken v0.026 Airport Panic v0.026 Akuryo No Yakata v0.011 Hikyo Amazon v0.011 Mr.Franken and Airport Panic are almost fully workable!!
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*Turbo Grafx16 Emulator
- Hello. I haven't seen you for a long time. - Interrupt processing was modeled on a real machine more. In the ending of "Formation Soccer '90", the problem of freezing was solved. - In "Mugen Senshi Valis", the problem that the time display had been hidden was solved. Moreover, in other some games such as "Fantasy Zone", I think that the vertical display beginning position became it as well as a real machine. - Additionally, a detailed part has been improved and corrected.
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*Multi-Arcade Emulator
Optimized version of MAME binary is updated. The contents is depend on the version of MAME v0.112u1 source.
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*SNES Emulator
Adding cancellation of problems (a desirable part) that cannot start in Win2k and a careful function. Because I do not test start in real Win2k, I save it when one having environment has you test it.
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*Multi-System Frontend
- Vista Fixes and compaitbility updates - Caching of menu font for quicker startup and return from apps
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*HP-42s Simulator
- INTEG reported the difference between the final iteration and the one before in the Y register (the error estimate), but without taking the absolute value first. As a result, the reported accuracy could be negative. Fixed.
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*Multi-System Frontend
-The Binary is updated. Details not on the web site yet...
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*Multi-Arcade Emulator
All the source is available, as well as a binary, linked to here.
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*NintendoDS Emulator
- Fixed potential memory leak - Fixed issues with hardware sound buffering on some cards - Slight graphical fixes - Other bugfixes
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*Multi-Arcade Emulator
Now available for download is the first update to MAME 0.112. And this one’s a big one. The most obvious impact is that the source code tree has been significantly reorganized. A number of changes that have been made over the past couple of years have resulted in a somewhat more modular codebase, and now is a good time to organize things accordingly. Unfortunately, due to the file movement, a diff of this release would probably be twice the size of the raw code, so you’ll have to download the full set of sources.
If you are a developer, it is very important that you update to this release, as patches against 0.112 and earlier won’t apply properly, and there is no guarantee that they will be accepted.
Other exciting news for this release includes actual emulation of the Namco 54xx sound chip, which turns out to be a Fujitsu MB8844 microcontroller with embedded ROM. This allows the removal of samples from Galaga, Bosconian, and Xevious, among others. We also have some nice sound core improvements from the hoot development team, some nice new input port support, a few new CPS2 keys, and a bunch of fixes for subtly (and not-so-subtly) broken drivers due to the Z80 change late in the 0.111 dev cycle. Have fun!
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CoolNote2 Ver 3.7
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