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Since 2005.05
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There are roughly separately two in the GPU plug-in.
3D system....High spec PC necessary. The amount and the power that can be beautifully
displayed are considerably necessary.
Soft system....PC that doesn't have power is OK to the extent that it doesn't depend on PC so much though it is a little weak to 3D.
Everything cannot be decided only by the plug-in and the setting. The all
depends on PC.
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Pete's OpenGL |
Play Station |
It is a standard GPU plug-in.
D3D DX6/DX7 is attached, and suitable 1 in a graphic board of the Geforce system in a strong middle spec.
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Pete's OpenGL2 |
Play Station/Zinc |
It is a high-end GPU plug-in.
It is possible to use it for PlayStation and Zinc. The recommendation requests 64MB of nVidia/ATI (128MB in case of Zinc) and very high specs though it is the lowest. If it is possible to master it, it is image quality that exceeds a real machine!!.
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Lewpey's 3dfx/Glide |
Play Station |
It is GPU plug-in that specializes in VooDoo.
It is a plug-in for a graphic board of 3dfx Co. that has been purchased
for the nVidia Co. now. Operation is recommended for the Voodoo user quite
lightly.
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Next3D |
Play Station |
It is GPU plug-in of D3D.
A stinging expression softens considerably by experimentally adopting Bilinnire
filtaring according to the game. It is likely to be able to use it considerably
according to the game.
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Segu's GPU |
Play Station |
It is GPU plug-in of D3D.
It is GPU plug-in that is for DirectX6 and for DirectX7. The palette texture
and mask processing have been enhanced by the thing developed for PSEmuPro.
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FastGPU |
Play Station |
It is GPU plug-in of D3D.
The setting is a very simple plug-in with only the size of the screen. It is full-screen and it has grown dim though it was beautifully displayed in the window in my PC.
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